Meet the adventurers who make up the Wild Wits tribe

The team

The idea of Aetheris started in the mind of Corto Laly, who was able to quickly surround himself with essential people for the realization of the game.
From the graphic identity to the narration and the game design, nothing is left to chance.

Corto Laly

Gold Digger⭐️⭐️⭐️
Chaos Bringer⭐️⭐️⭐️⭐️⭐️
World Builder⭐️⭐️⭐️

François de la Taste

Specs⭐️⭐️⭐️⭐️⭐️
Godot⭐️⭐️⭐️⭐️
Workflow⭐️⭐️⭐️

Guy-Pascal Vallez

Grumpy Cat⭐️⭐️⭐️⭐️⭐️
Art Direction⭐️⭐️⭐️⭐️
Organization⭐️

Nicolas Gaborel

Music⭐️⭐️⭐️
Sound Design⭐️⭐️⭐️
Programming⭐️⭐️⭐️

Astrid Stérin

Quest writing⭐️⭐️⭐️
Lore advocacy⭐️⭐️⭐️
Old Timer trivia⭐️⭐️⭐️⭐️⭐️

Paul Mozet

Programming⭐️⭐️⭐️
Game Design⭐️⭐️
Leadership⭐️⭐️⭐️

Tristan Roué

Shaders⭐️
2D Animation⭐️⭐️⭐️⭐️
VFX & Particles⭐️⭐️⭐️

Lisa Garnier

Graphic Design⭐️⭐️⭐️
Programming⭐️⭐️
VFX & Particles⭐️⭐️

Tom Ory

Specs⭐️⭐️
Graphic Design⭐️⭐️⭐️
Animation in Godot⭐️⭐️

Julie Cellier

Game Artist⭐️
Level Design⭐️⭐️⭐️
Game Design⭐️⭐️⭐️

Romain Belan

Excel⭐️⭐️
Cooking⭐️⭐️⭐️
Team building⭐️⭐️⭐️⭐️

Noémie Coulon

Video editing⭐️⭐️
Adaptability⭐️⭐️⭐️
Social networks⭐️⭐️⭐️

Théophile Hardy

tbc⭐️⭐️
tbc⭐️⭐️⭐️
tbc⭐️⭐️⭐️

Our office

The Quadrium

The WILD WITS GAMES team has the great honour to be based in the incubator of the QUADRIUM in Rennes Metropol.

By bringing together numerous players of the social and solidarity economy, the QUADRIUM sets itself as a space dedicated to meetings and exchanges.