As far as possible, we give priority to open source solutions in our choice of tools:

  • We use Godot to develop our games and are actively involved in promoting it in the French video game ecosystem,
  • We use Blender for 3D modelling,
  • We use Ink to create our interactive stories,
  • We use Material Maker for procedural design.

Our philosophy

We chose open source because we firmly believe in its many benefits: open source encourages collaboration and knowledge sharing, accelerating innovation and continually improving the quality of our tools. By adopting and contributing to open source, we are affirming our belief in a development model based on cooperation, transparency and accessibility. This approach also enables us to adopt total transparency in our development processes.

Open source helps to build a sustainable technological ecosystem that is accessible to all, enabling everyone, regardless of their means, to access creative tools and participate in their development.

Tools for people

With a view to facilitating the creative process and providing an enriching working environment for our developers and artists, it’s the tools that adapt to the people, not the other way round.